Whether you’re squashing a goomba, sliding down a green tube in an endless pursuit of more coins or simply running against the clock when the music tempo goes into overdrive for each stage’s final 100 seconds, this is undeniably Mario being placed back in his element.ģD Land is most successful for mixing in a whole lot of new in the midst of all that nostalgia.
They look a lot nicer thanks to the 3DS’s newer tech, but the fan service at work in the game is immediately detectable.
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While this is no longer strictly a 2D platformer, the vibe of those classic titles is in full effect. I immediately felt the same sense of nostalgia diving in with my first 3D Land level that I did when I first tried New Super Mario Bros. The core structure is immediately familiar and simple enough for any fan to grasp, however. Some of the latter day Mario trappings make their way in as well, such as the Toad House where you can receive and store some kind of power-up for later use.
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The game’s structure is built purely out of nostalgia, with players running Nintendo’s mustachioed mascot through an eight-world gauntlet, with each world containing a series of sub-worlds - 1-1, 1-2, 1-3, etc. Make no mistake though, it might not be a killer app, but 3D Land is the most compelling reason to own a 3DS right now, and by a wide margin. If you’ve been waiting for a system-seller, this isn’t it. Nintendo revealed its Mario 3DS game at E3 over the summer, and now Super Mario 3D Land is here. The reality hasn’t really lived up to that Kid Icarus was pushed to a 2012 release and the only other major 3DS release we saw this holiday was a remake of StarFox 64, and an upcoming Mario Kart that has been kept tightly under wraps. Many fans have been looking to the ongoing holiday season as the time when we’ll see the 3DS come into its own. The fact is, Nintendo launched the 3DS with no “killer apps” to speak of and really a rather lackluster launch library overall. You can frequently see one fan or another pointing to a particular upcoming game release as one that will “save” the handheld, as if it’s in some danger of disappearing. There’s been a lot of talk in recent months about the Nintendo 3DS and what the future holds for it.
Past here, Mario finds the last room of the level.
Following this room is one with a long spiked bar that moves at a fast pace. At the end of this next room, there is a Question Block that will send Mario into a brief bonus level to try obtain a Star Medal. Upon reaching a circular room with a spinning spiked bar, Mario will find the level's Checkpoint by going up. The first few rooms lead in a straight path, featuring spiked bars and Spinies. The level features several top-down rooms in a maze-like pattern, filled with traps, lava pits, and enemies.